5LLL is mostly only good for vanish combos. 2M, 3M have relatively the same speed, 2M tracks from Buu to just over half screen while 3M tracks from half screen to about 3/4 of the screen. This attack can chain into itself two times, giving a total of three hits. Strategy/Counter Strategy It is a grounded 2H, so you can cancel it into specials, but there really aren't any good options. Just plays with Goku in their fight. A Tiger-Knee'd Kamehameha is better than this move in most scenarios, however this has its uses if the player wants to heal a bit and/or immediately go into Supers. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Doesn't directly combos into 2M. Which type of cinematic this attack can trigger. Mediocre okizeme, 214S set-up from this is not true and is easily reflected/teched out of. The start-up for it is also the longest, though. This goes over all of Baby Luigi's vehicles along with textures for those as well. Often leads to more damage than Vanish in triple stomp confirms. His sparring partner Apologyman, who also came from the 3v3 and the anime fighters communities, did exactly the same while being known as a character loyalist. Ends further horizontally from the light version. Thank you for becoming a member. 1 extra beam (the second to fall) tracks the opponent. 2M and 3M have initial proration. Mixing his own abilities with those he has copied off other fighters, Arc System Works' interpretation of Kid Buu is going to be a nightmare in battle. Kid Buu, really fast and mobile with options at every range. 30-32 frames of blockstun ranging on how far the assist is if both hits connect on block. I present to you, Kid Buu from DBZ! Adult Gohan Android 16 Android 18 Android 21 Bardock Beerus Broly Captain Ginyu Cell Frieza Goku Black Gotenks Hit Kid Buu Krillin Majin Buu Nappa Piccolo SSB Goku SSB Vegeta Super Saiyan Goku Super Saiyan Vegeta Teen Gohan Tien Shinhan Trunks … Additionally, if the opponent is hit in midair, Buu will carry them to the ground, allowing for grounded DHCs to connect. Good for neutral and pressure resets. 1M doesn't. Kid Buu doesn't get much from sparking other than the damage boost. Conditions: Super Saiyan Goku must beat Kid Bu. Goku Black 6.1% 4. Keep in mind that if this assist whiffs its cooldown is much longer than normal, which can hurt your team in neutral a lot more than a traditional beam assist. Damage/Combo • Stats > DBFZ > Kid Buu > Partners. The EX version bounces the opponent slightly higher, allowing for a combo afterwards. Taking the final fight against Buu away from Earth, Goku finishes him off with a powerful Spirit Bomb, hoping he gets to meet a less evil version of the villain in the future to keep practising. Find Hero. Mashing out autocombo afterwards (j.LL(1)L) will even set up a safejump for Kid Buu. Midscreen this gives you 4-way mixups with a delayed SJ IAD float, but in the corner you can only go high/low so you might as well just use the ball instead. Otherwise you'll be using this for SKD after certain combos. If the move hits, the opponent will be turned into a ball of candy and Buu will teleport toward them and eat the candy. The medium version goes more horizontally than the light version. It pulls him forward far enough to completely negate the effects of reflect, and it is also one of the more damaging combo starters. Dragon Ball FighterZ is born from what makes the Dragon Ball series so loved and famous: endless spectacular fights with its all-powerful fighters! This move is extremely fast, and can be followed up with a super if it hits, since Buu will be teleported close to the opponent after using this. He is unlocked by default, and is an antagonist of the Dragonball Series. The order of moves used is 3M > 2M > 1M, trying to input a move that has already been used and Kid Buu will perform the next available one in line. And for good reason. A better move to anti-air than 2H, although it has significantly worse scaling. Because it's only -3, it's good up close for a stagger back to 5L. An integral part of Kid Buu's pressure and mixups, but suffers from lackluster range. Offense • This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Attack Attributes • It's frame advantage is perfect for stagger pressure. Moves very far forwards, but still has less range than his medium buttons. The EX version will bounce the opponent back up into the air with you and will allow for a combo extension. Candy beam would have worked just fine, why'd they gift this little devil a true beam!? Fight 5 is more of what you've seen but worse. Smash wallbounce can be linked off of in certain corner combos. Fires a single Ki Blast across the screen. Keep in mind that if this super is done in neutral and the upward beams don’t make contact, then you will almost assuredly get punished for throwing this out. The viable combo route is 2L > 5LL > 2M or 2L > 1M. Videos. First hit has a normal launch angle, second hit knocks the opponent down at a 60 degree angle. HUD • Honestly, I could wrap up HookGangGod's summary by just saying that he's "OD," or has "raw skill" and move on with my life because those phrases would be perfectly apt descriptions. Aside from all of the intense fighting, Dragon Ball FighterZ also offers some cool special events in the story mode. Cell 8.5% 2. But every month we have large bills and running ads is our only way to cover them. Combos This is essentially War Machine’s War Destroyer super from the Marvel Vs Capcom series. This page was last edited on 20 January 2021, at 21:05. A spirit bomb of all earthlings including Goku, Gohan and Vegeta was nearly not enough to defeat him. Kid Buu actually using its head for once! Assists with 21 frames or more are required for this to be a true blockstring, but more is better as it becomes easier to time. Second hit is plus on block and uses Smash on hit, granting SKD. The Fighter Kid Buu is one of the Characters in Dragon Ball FighterZ. Super Buu will not be in Fighterz unfortunately. Vertical hitbox is pretty good, hits above Buu rather than in front. He has gone from being utterly busted to merely having definitive answers to a variety of situations and a solid, airtight, and easy to impliment gameplan. Get the best of Sporcle when you Go Orange.This ad-free experience offers more features, more stats, and more fun while also helping to support Sporcle. A standard beam like special. Dragon Ball FighterZ is set to release in North America and Europe on January 26th, 2018. Hook is … Mans has no sauce except for the Ki Blast ladder which I don't know the notation for. The first hit of 236H is reflectable after 2S, but it comes out so fast nearly nobody is going to react to it, and the second hit will truestring again from there. The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. You'll end up wishing the hitbox was larger than it actually is most of the time. Movement/Canceling • If this yell hits the opponent, Kid Buu will summon a massive ki ball and and hurl it at the opponent, dealing pretty standard level 3 damage. 20 frames if only the second hit connects. M, require the opponent's feet to be on the ground. This super covers a decent amount of the screen but doesn’t deal much damage. GO1 landed the “No mix-up mix-up” to secure match point at 4-2. Obsoleted runs. • Kid Buu’s Arm Ball is by far the best lockdown assist in the game. Two of KB's best tools, st. M and cr. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. An easy super to demonstrate this would be Final Flash. This super is generally preferred over his ground level 1 because of it's higher and more consistent damage. Primarily just used for combos and as a better neutral assist than Assist A. 1 Miscellaneous 1.1 Intro 1.2 Victory 1.3 Results Screen 2 Navigation Sometimes whiffs after j.M if it's used too close to the ground. This move brings out a pink ball and hurls it forward. A decent tool for grabbing opponents out of the air, but it's a bit niche and inconsistent. Defense • Hopefully this super has some other attributes that let it go through other moves or something like that, which would increase its usability. An excellent air-to-air attack. Ads keep us online. Discord Full Frame Data, Click [★] for character's full frame data, • We don't have paywalls or sell mods - we never will. The difference is that Kid Buu will actually move forward, following the limb after it goes out, allowing for follow up combos or mixups. Similar to 236M, except the second hit always comes out. Kid Buu's popular teammates - Dragon Ball FighterZ 1. Shows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Nonetheless, Kid Buu's Arm Ball assist is outstanding for pressure because it enables nearly every character to go for any high/low mix as well as left/right and even both if the point character has a low 2L. How to Unlock All Special Events in Dragon Ball FighterZ. Using 2 or more stomps makes the move special-cancellable only. This, like most other level 3 supers, does work as a reversal, since it has has a decent amount of invincibility on startup. 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